The Bonus Conduct Challenge button permits a player to stop gameplay, identify the type of inappropriate conduct and select appropriate action to address the situation. “Red zones” were pre-identified where conduct is seen as clearly inappropriate and action is deemed necessary, and the button jiggled to alert you. Each incident was treated as new and unique, so there were no repeat offender incidents!
Note that the pace of gameplay is steady, and it is not expected that players would necessarily respond to all occurrences of poor conduct. The Bonus Conduct Challenge is intended to provoke thinking about what is or is not appropriate conduct in a workplace; create space for each player to examine their tolerance level for borderline and egregious conduct, and test ability to discern when behaviour has clearly become harassing and toxic.
Bonus Conduct Challenge participation is broken down below. Results are meant to stimulate individual self-reflection, and in blended learning situations provide a platform for discussion about workplace conduct and managerial responsibility.
Players are scored on two elements:
1. Player's Total Challenges
During gameplay, each player has the opportunity to identify instances of inappropriate behaviour including bullying and harassment. The number of instances identified by a player is presented in comparison to the median of all FLIGBY players.
2. Player's Sanctions
In each conduct challenge a player has the opportunity to impose one of three levels of sanctions:
- Obtain more information and/or counsel employee
- Warn and counsel employee, and obtain commitment to cease offensive conduct
- Sanction an employee, up to and including, removal from position
See example below of in-game player Bonus Conduct Challenge Experience.