Research has shown that leaders who understand the “human element” experience greater success, profitability, lead more effectively and create stronger brand loyalty. The challenge is how to train and develop leaders who are not only capable but excel at strengthening the people they manage.
To date, the training and development business has relied on traditional classroom training, written materials and coaching. But these approaches have limitations when teaching people how to engage, motivate and empower other people because they often fail to engage the learner.
Serious Games are a new and exciting genre of learning content delivered in a game-based environment. Game-based learning transfers knowledge through gameplay and generally involves some form of competition along with a reward/penalty system that functions as an assessment method. Edugames have explicit pedagogical goals, with the player winning when they have achieved the learning objectives of the gameplay.
There are many advantages of using these kinds of virtual tools (v-tools). They are inexpensive and can be rolled out easily to one player, a few or many. They provide real-time feedback, show immediate consequences for actions taken, and allow different scenarios to be tested further deepening the learning. But most importantly, serious games deeply engage players who normally behave as they would in real life situations, unaware of their decision-making being assessed.
This new and exciting edutainment testing and learning gaming platform permits a structured non-intrusive approach to observe management behaviour that directly corresponds to the real workplace.
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